….and We’re Back for Draenor!

With the release of the new expansion, Dominion XTREME is back in full force! We’re currently 4/7 in Highmaul and we’re in need of consistent raiders to fill our ranks. Check out our Recruitment on the left and message any of us in game to find out about joining us!

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Panda Patch Provides Pounds of Pleasurable Playtime

It’s Panda time! Yay! Except Pandas as a species are kinda weird and sex averse, and China has some extreme Scientology-level hang-ups about their representation in mass media, and I donno nobody really seems to care about this vaguely-racist mess of embattled ursine orientalist caricatures. Plus, everything’s essentially in a holding pattern until raids begin next week, and even next week will be a little shaky because Soul’s still leveling his monk (he’s at 86 now, which I think we’re all a little impressed by). So in the meantime we’re all just kinda floating along until our roster and schedules start to congeal a bit.

In roster news we lost a few people, but we’ve got some old familiar faces coming back, so we’ll call it a wash. Syclic and Rainbowstar both went their separate ways, but these losses are mitigated by the much-anticipated returns of our rock-steady prot pally Sairus and our old Firelands DPS All-Star hunter, Rambowned. A good trade, all told. Unfortunately we’re also saying goodbye to Cleotaurus. He still hangs around from time to time, but his personal life has been claimed by law school. We’ll miss you, Cleo! Drop out soon and come back to raid with us, ok?

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Puttin the raid on his back

Clearly we’re not exactly on a rapid pace here, but having moved down to a pretty casual schedule, we’re pretty happy to report that heroic Spine of Deathwing is down (on our last attempt of the night before saying “fuck it” and just clearing).

However, that doesn’t mean the fight isn’t dumb. The idea of a PvE fight where burst DPS is what matters is pretty stupid when they have specifically gone out of their way to tone down burst damage because of PvP (except of course for arcane mages).

Our legendary-carrying arcane mage did more than 22% of the total damage done to tendons…the closest to him was the sub rogue doing 18.5%…not even a contest.

Thankfully the nerf meant that we didn’t have to wait for good RNG to get a kill, instead we just had to figure out how to manage bloods at the end. Yay nerfs!

This time I actually KNOW that the fight was FRAPS’d, so if Cheel is feelin a bit spunky he may have it up before I forget that we have a website again.

EDIT: And so it shall be:

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